Mechanics
The game is aimed towards a young audience. Therefore, the mechanics implemented in this game need to be basic and easily to understand.
The purpose of the mechanics in this game is to grab a block that contains the correct answer and somehow open the wall that contains the answer to continue to the next room.
The next thing to consider is motion sickness, the mechanic cant have any flashy movements or particles, it also has to keep the game interactive to not make the players want to stop playing the game
The mechanics is to grab a answer cube and drop it on a red square situated in front of the question wall.
If the cube dropped contains the correct answers. A animation will trigger, moving the wall slowly to the left. Letting the player pass to the next room.
The game recognises the correct answers due to the use of "Flags" in Unity. The correct answer has a flag called "correct". The red sqaure in the floor is constantly checking if anything collided. If something does collide, it then checks if that objects has the flag "correct". If it does then it triggers the door animation.
The image below shows the animation from above.
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